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Tag Archives: wearable technology

Zuhal — living matter embedded in 3D structures to create grown wearables (wearabels) by Professor Neri Oxman

Prof. Neri Oxman from the MIT Media Lab and the Mediated Matter Group collaborated to create four grown and 3d printed wearables (wearabels).

 

Wearabels
From this process four wearables were grown. All off the grown wearables in this collection designed by Prof. Neri Oxman aim to embed living matter within 3D structures.
Qamar ~ Inspired by one of the most luminous objects in the sky, this piece embodies the surface of the Moon. Akin to a wearable biodome, the exterior contains spatial spherical moon-shaped pods for algae-based air-purification and biofuel collection to produce and store oxygen.
Zuhal ~ This piece was created to adapt to the vortex storms on Saturn. It has a hairy and fiberous large surface area designed to contain bacteria that convert the planet’s hydrocarbons into edible matter for humans.
Mushtari ~ Arabic for huge or giant, is designed to interact with Jupiter’s atmosphere. This tortuous piece is designed as a single meandering strand inspired by the human gastrointestinal tract. It is a wearable that will consume and digest biomass, absorb nutrients, generate energy in the form of sucrose or fuel and expel waste.
Otaared ~ For the planet Mercury, Oxman has created a structure that acts as a protective exoskeleton for the head as the planet lacks any atmosphere.

Source: Neri Oxman – Wanderers on Behance

Cognitive neuroscientists collaborated with artists and gaming and wearable technology industry partners to create the “My Virtual Dream” installation. This was then used in an experiment to discover more about learning in the brain.

https://www.baycrest.org/research-news/crowdsourcing-brain-data-overnight-experiment-creates-social-brain-lab-yields-new-insights-about-speed-of-learning-changes-in-the-brain